Diggy’s Adventure takes players below the sands of Egypt
Diggy’s Adventure is a Facebook game from Pixel Federation. It was first released on Facebook planned to attend classes June but has just recently started to show some steady growth, appearing at No. 5 on our list of emerging Online games last week.
Diggy’s Adventure casts players in the role of the titular explorer, who comes to Egypt in search of his missing parent. A linear series of quests takes players the particular game’s story, and a lot more gameplay is split across two distinct components building up diggy’s adventure hacks and exploring various underground mines and tombs.
The exploration aspect of Diggy’s Adventure makes up the bulk of the gameplay. Its execution is very similar to Atakama Labs’ sadly-defunct Little Cave Hero, albeit with a more sophisticated aesthetic. Clicking on the tiles of the grid-based map moves Diggy around, and he is able to dig through certain materials in exchange for unhealthy calories. Harder materials require additional energy to dig through unlike Little Cave Hero, there is no requirement for specific tools to be acquired before being placement break through rock, for instance. Various special items are scattered around the levels, and Diggy as a rule have to make careful utilization of these to solve various puzzles. Part of sufficient sleep comes from determining exactly how the various items work, considering game does not always explain these things explicitly after the initial short training.
When back at base, Diggy is encouraged approach his companions to advance the plot and purchase various items to improve his rate of energy regeneration or maximum energy capacity. Constructing items costs soft currency, which is acquired along with experience through digging, and takes place immediately rather than following a real-time delay. There is just a limited amount of space available in the underground base, however additional areas must be unlocked by expending either soft of hard currency. Some structures require specific resources to construct, too these may be acquired by digging through appropriate materials in the various caves, mines and dungeons, though some are usually acquired through gift exchanges with friends.
The game’s monetization comes from its use of a challenging currency, which is once had purchase certain premium products and services. That said, the vast majority of in-game objects may be purchased using soft currency, with only energy-restoration items requiring hard currency to acquire. Optimized allocation is also fairly generous and refills at each level up, too, meaning the game never feels obtrusive or heavy-handed towards free players more than early in the online.